Besiege is a 3-D Medieval construction game developed by Spiderling Studios, and my god is it simply amazing. The aim of the game is that you are presented with a castle to destroy, men to kill or resources to grab. The best part? You can design your very own war machine to do it. So whatever you think might be able to blow up a castle and murder knights in a glorious jam explosion, you can build. The graphics are simply stunning in a minimalist way, the textures for all the construction pieces are beautiful and detailed. Its so hard to believe this is VERSION 0.01 of an Alpha.
When you first load up Besiege, you’ll be greeted with a simple menu screen, as presented in the first screenshot, and you’ll jump into Ipsilon, the only world at the time of writing. You’ll then be thrown into the game with very little instruction on how to build, the game quickly adopts the “Here are the tools, do it your way” of playing. And within height restrictions, you can! The building mechanic is simple and effective to use, parts snap on to each other and can be deleted and flipped to your hearts content. There is only wood as the base of your projects at this time of writing, but it serves as a general starting point. Then, you’ll look at the tabs in the bottom right and notice, that along with your “Basic” blocks, you get other ones. Powered block are mechanical gizmos, such as spinning blocks and decouplers, Weapons are (Unsurprisingly) an arsenal of medieval weapons to destroy both castle and knight alike. The weapons go from spike balls to cannons and combining them onto your machine with the use of the Powered Blocks offers endless amounts of fun. There are also Flight Blocks, such as propellers and wings, which CAN make your abomination of a ballista fly if you’re some kind of engineering god, which Static is not; given his first ballista was an abomination of wood and string.
So with your attempt at a trebuchet built, you’ll start the mission and probably break it as soon as you move forward. At least, thats what I did, but I was so smitten by getting a working siege engine working that I worked for a whole 2 HOURS to get my ballista up to scratch and workable, and my god the feeling of accomplishment I got made my little face smile as I launched a bomb towards an enemy castle. Its the old “Easy to learn, hard to master” situation. Sure I could have simply made a wrecking ball, destroy my engine but still win the level, but I wanted that sense that this machine that just crushed 3 archers with a swinging spiked ball was all mine. The enemies, of which there are Knights, Archers, Cannons and a weird Monolith thing that fires lazers at you, all present their own problems; Archers will pelt your exposed wooden areas with arrows, eventually breaking them off, Cannons will pelt them with cannonballs that will tear right through the wood and the Knights will… Well they’ll just charge at you and die really, they’re the only useless thing about in this game. If by some chance you manage to set yourself on fire, the particle effects of your machine crumbling are bitter sweet; A joy to look at, a pain to have to tweak the design. I’ve stated before that I can’t believe this is an Early Alpha, and I really can’t. The gameplay is very solid at this stage, albeit sometimes programmed keys to extend pistons might forget themselves, your machine might collapse inwards when spinning too much but this is the level of complaints I have; they’re too minimal to even pick up on.
I can’t recommend this game enough. For the price its in and the quality of the Alpha its in, Spiderling Studios have a seriously good future ahead of themselves. The things missing, such as more construction components, more levels a scenario editor and possibly even community levels (Kinda like what Little Big Planet does) will all come in time. So, whilst I wait, I’m going to build a 50ft siege tower with cannons on every row.
Besiege is developed by Spiderling Studios. You can find it on Steam for £4.99. Seriously: £4.99 for a medieval Kerbal Space Program. Article written for Spirit of the Robot by TD.