Hot Tin Roof: The Cat That Wore A Fedora (For reasons of length imma just call it Hot Tin Roof) Is a 3D side-scrolling metroidvania meets LA Noire. It’s so far my game of the year as its simply utterly compelling to play, captivating in charm and engaging in story. The graphics are simple: block types of creatures from Cats to Pigeons dominate a city which is colorful enough yet gritty to assist with the investigatory style. The music is one of the strongest points, with that 1920’s jazzy feel, building suspense with double bass plucks and it really makes you feel like putting on your coat, flicking up the collar and lighting a cigarette; but that would break the overall style the game has of itself. This game is very aware that it is a game and in that sense doesn’t take itself seriously and my god I love it even more for that.
So starting the game you’ll be cast into your office with the phone ringing. Answering it will provide you with a case that a nearby fancy lady has had her will stolen. You’ll grab your most useful tool, your revolver and head out. The way you transition between levels is by moving along a 3D plain, so you can go left and right but to go into alleys or into a room you’ll move forward onto another lane, kinda like what Little Big Planet does. But I’m getting ahead of myself, you’ll also speak to your trusty side-kick: Franky the cat. Franky is the best sidekick I’ve had in a game; albeit he’s utterly useless at jump puzzles his wit and addition to the game more than make up for it. He’ll act as your guide: explaining different types of ammo for your revolver (more on that later), giving insight into clues that you might find and having his own dark secret that deepens the connection you have with him. Franky, along with all the characters you meet and interact with form this great world to explore and play with.
So with the case, your revolver and your sidekick at your side, you step out into the overworld. You go onto speak to the lady who is missing the will that her father left. This is where the game starts properly. The main thing you deal with in this game is jump puzzles, hidden obstacles and quest solving. Hidden obstacles, like switches and platforms can be discovered using bubble ammo. This is where the puzzle solving comes into its element: your revolver can hold 4 bullets (Im not sure if that can be upgraded later in the game) but this means for the more elaborate puzzles you’ll have to load standard ammo, bubble ammo and a whole other variety to overcome the challenges. Its a stellar way to do platforming in my opinion. Oh and also Franky jumps and pops the bubbles which I laughed at when I first fired them.
So as you begin to explore the city, you’ll become wrapped into a series of cases along side the one you started with. This keeps you occupied and keeps the original case from getting dried up. There’s also a real sense of community in this game: the posh people inside the Ossified Egg work the Rats like slaves. The rats therefore exert a kind of resentment to the Eggs (as they’re called) whenever you mention them or talk to them about the missing will. Its factioning at its basic but it creates a diverse world that doesn’t get stale. Hopping around the world with the plucks on the double bass to accompany you, you begin to get lost in the world, I did and realized I’d played for almost an hour and a half in my first sitting. The Dump level was a real testament to platformers of the past; Various levels to explore, different techniques needed and a confusing labyrinth of doors and ways to go. I got lost a lot in that level and, whilst getting a little frustrated; managed to vent my frustration by shooting some bubbles for Franky to hop out infront of me and pop. I smiled, adjusted my fedora and pressed on.
I really don’t want to say more about the story for fear of spoiling it, so I’ll wrap up this review. Before I do end it though, I want to say something about the sheer brilliance the writing has on the game. When you first go into the toilet to save (They act as save points), Franky will explain that its how you save. But he’ll do it using puns such as “Had to LOG MY PROGRESS, if you know what I mean” etc. It is simply brilliant and adds to the comedy of the game as he does it with most new things such as new bullets, characters, clues and more. A great feature to pull a gamer into the game is with humor and one that is executed as well as in Hot Tin Roof is a real bonus to an already great game. My only issues are that there doesn’t seem to be a map and dialogue options take you away from the main topic, so you’ll have to talk to the person again to ask them another question. But these are minimal, now, where did I place that fedora?
Hot Tin Roof: The Cat That Wore A Fedore is developed by Glass Bottom Games. You can find it on Steam for £10.99. Article written for Spirit of the Robot by TD. Special mention to the developer for giving me a code for the game!
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