Starbound is an Early Access 2-D exploration/crafting game developed by ChuckleFish and it’s a lot of fun. It’s essentially Terraria in space, with 2-D graphics and sprites, crafting and scavenging and a whole plethora of weapons and mobs to fight. The reason this review is coming up now is because it received a massive update a couple of days ago that sucked me right back into the game. The gameplay is simple yet challenging at times, the sounds are cheery and follow suit of the Terraria heritage by changing when you get deeper into the planets core or find a new biome. This update has given a breath of fresh air to an already fantastic idea.
When you start the game you’ll be presented with the option to create a character and choose from several races, which are largely the same at the time of writing except they get their own unique lore and items which you get when you start the game. After fiddling around with the hair and color then naming your Novakid you’ll be plonked onto your ship and be given a series of tutorial quests; such as fix your onship UI so you can access your onboard inventory, go down to the planet and chop some wood etc. Its a nice way to guide the player into the world and mechanics of Starbound and it works very well. The controls are solid and not too complicated, quick binds to your inventory and crafting screens can be edited for your approval and joy. After throwing you the tutorials, the missions they set start to get a bit more complicated. After chopping down enough trees and hunting the wildlife for food, you’ll be quested to go and mine (Surprise) some copper. Which usually means exploring the planet to find a suitable cavern. This is both utterly exciting and a joy to do. The art style is captivating and unique to most planets, the biomes are varied, the mobs/lifeforms roam around; whether its by flying or walking. I have to mention here the first mining tool you get, your “Matter Manipulator” which is essentially an all in one DIY tool. You’ll use this until you get pickaxes and such, which seems strange to me. A pickaxe seems so barbaric compared to the Matter Manipulator, but you can upgrade it later so maybe it becomes more useful later.
By this time you’ll have encountered the aliens (or are YOU the real alien? Mid-game crisis) that inhabit the world and you’ll have had to fight a few. Not all the aliens are hostile though, some will happily frolic the planet eating and making strange noises like I imagine Static makes when he rolls out of bed everyday. Others however will use a wide variety of attacks to murder you for simply looking at them funny. Some will simply run at you with a charge, others will throw toxic spit at you so you’ll have to keep your distance. It makes combat engaging as you cant use the same tactic for all the monsters you encounter. When you do have to fight you will have the chance to use a VAST variety of weapons; ranging from battered hammers to laser guns: all craftable or findable in chests deep under the planets surface adding to the thrill of jumping down a dark hole in hopes of finding that uberhaxor sword you’ve seen on a video.
When you finish the “tutorial” quests you’ll get to visit other planets and warp gates. These warp gates allow you to visit The Outpost, a gathering of NPC’s who offer trade and missions. Its a brilliant addition and adds more to the game after you might be “thinking whats the point?”. Also everybody likes the idea of piloting their own ship to unknown planets to discover what could be hidden there, right?!. Also a quick mention to the ships: They can now be upgraded to have more space! This was a thing I wanted way back when the game first released and now you can! Its so fun to customize and change the way your ship looks and when you hop online with friends its fun to see how they will make their ships look, obviously not as good as yours but still at least they tried!
When you die, which you will in several circumstances; misjudged a jump, went against an alien that looked adorable but spat fire at you etc., a few things might happen. The effects of dying are based on the difficulty you select at the start: Easy will mean you’ll only lose “Pixels” (In-game currency), Medium will result in a loss of Pixels and valuable items, such as diamonds and ore, and hard will result in permadeath so be careful! When you respawn back in your ship, you can decide to go back down to the planet or you can say “Sod it” and jump to another one. This allows for you to explore whole solar systems and eventually galaxies, adding depth to the game as you strive to upgrade your engines so you can blast to the furthest reaches of known space.
Overall this game is a fantastic addition to any exploration loving gamer. Its a really engaging, pretty, fun and down-right addictive game. If you liked the fighting in Terraria and the crafting of Minecraft, then Starbound is a definite to your collection. If you like killing aliens and acting like the conqueror of the universe as you go to planets and build giant tributes to yourself: You’ll probably like this game too!
Starbound is developed by ChuckleFish and is in Early Access. You can find it on Steam for £11.99. Article written for Spirit of the Robot by TD.